/*—————————Kasia Molga (PL/UK)—————————*/

 
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Kasia Molga is a media artist whose practice is concerned with changes in our perception and relationship with the planet in the increasingly technologically mediated world. She deals with real time environment (and not only) data visualisation – where the data becomes a pretext, motor and platform behind the work.
 
She look at the various aspects of real time data manifestation and representation, so that first of all it can be represented not as just an infographic, but as a mean of communication of the entities it is taken from, thus giving a beginning to a dialogue between viewer and that entity. She does that by making interactive, participatory art installations, where a viewer is responsible for his/her own experience and thus the experience of others, while the existence of the art installation depends on the real time data feeds and signals, and real time data forms the behaviour of the viewer.
 
In her work she reaches out to networked, geo-locative and sensory technologies in order to explore diverse aspects of transmitting, visualising and sharing real time data whilst striving to promote the appropriation of new technologies within the disciplines of art and science.
 
She has exhibited among others: Ars Electronica 2012 (Linz, Austria), TRANSNATURAL (NL), Meta.Morf (NO), ISEA (Istanbul, Turkey), Translife Media Arts Triennial (Beijing, China), MIS (Sao Paulo, BR), Dutch Design Week (NL), MOMA (NY).
 
Kasia is a funding member of Protei Collective, holds MA in Interdisciplinary Design Studies (Central Saint Martin College of Arts and Design), previously studying Art and Animation (Academy of Fine Arts in Poznan, Poland). She guest lectures, present at conferences and publish papers regularly.
 
http://www.kasiamolga.net/
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/*—————————Erik Overmeire (NL)—————————*/

 
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Erik Overmeire is a media artist working with robotics and virtual intelligence that expand into the physical realm, machine-human-interaction. He connects his screen-based work with his work in physical world, so that the line between virtual and physical reality disappears.
 
He explore the area of the machine as an extension of a human – a space and no-space between man and machine – and as a separate conscious being and the tensions between the two. He places this blurred space between human and machine in context and perspective and thus question an expansion of human perception and relation with the machine, and machine with a human. He often writes and apply code for generative visuals and sound, vision systems, feedback loop interaction and that way he plays with the concept of primitive form of consciousness and self-consciousness.
 
In his work he utilises and hacks tools such as openCV, wide arrays of electronics (arduinos, environmental sensors), Kinect camera which then he innovatively applies into his artworks.
 
He holds BA from Willem de Kooning Academy in Rotterdam and he worked and collaborated with institutions like Worm (Rotterdam) and Baltan Laboratories (Eindhoven) and artists such as Geert Mul among many others.
 
http://www.lifthoofd.nl/
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